Demo Released
Hello anyone who may see this,
I am deno, solo dev currently working on Exploding Pixels, which this a devlog for.
While the initial launch of the early demo was a little before this, I felt that with this last update (to 0.0.1) the demo was in a good enough spot to warrant not only the .1 but the an actual devlog announcement.
So let's go over what exactly this game is:
Exploding Pixels is a fast-paced, deck-builder, bullet-hell where most things in the game are cards. Each character has a Pattern, Pain, and Power deck in which each round of game play focus on. Based on the selected option (definitely going to change), a number of cards are drawn at the beginning of a round and the player has an option to draw a hand of pain and power cards that modify the stats of a given round. These three hands then feed into your bounty, which is the amount of money earned at the end of the round, Patterns are added to each other, and the values from the Pain cards are than multiplied. Survive the round by collecting batteries to power the money printer to earn your bounty, but be careful because as the rounds increase so does number of batteries needed. Upon completing the round, the player is drawn "Where To Next" Cards (presently one Go Deeper and one Shop Card), which determine what the player can do next. Go Deeper, starts another round with the number of cards indicated drawn that round. Shops allow the player to spend their wealth on adding new Patterns and Pain and Power Cards to their respective decks.
If Experience Madness is selected, cards are not removed between rounds, and are added to each other each round.
That was a brief overview into what is presently in the demo, but I wanted to take some time to go over what's coming up, eventually:
- Combat/Enemies/Bosses : These will all come eventually and will be discussed more thoroughly closer to when that happens and becomes more finalized.
- Progression : This is the ability to unlock new characters who may play differently from each other, this also ties into the previous one, as it would be linked to adding a possible 'roguelike' mode to this very arcadey game.
- More Of Everything: Currently there are 17 patterns, 8 Power Cards, and 8 Pain Cards, but this is FAR from how many will be in later versions of this game. These will be added as time goes on.
- Other stuff:
- Along with Combat, weapons will also be added and a large variety of them, like the other currently available items.
- I also have plans for something currently called "Trinkets" which will add much larger effects to a given game session and not be linked to per round or just be simply tied to stats like the Pain/Power cards are currently.
- I also plan on adding more shop options to house these new options.
- Other objectives to vary gameplay, as currently the only thing is collecting batteries to fill the money printer, I want there to be more than just this.
- Events - in addition to "Go Deeper" and "Shop", I plan on adding random events as a thing that can be encountered after a round.
- Music, Sound Effects, and overall Juice:
- I plan on adding things like music and sound effects as well as animations for things like drawing the various cards.
And I think that'll wrap things up for now, thank you for anyone who has gotten here, and thank you for possibly checking out Exploding Pixels. The main reason behind it was to make a game that I myself would want to play and so far, I am really enjoying what I have made so far. I have big plans and things are subject to change. Updates will come as frequently as they can, depending on how much gets added. I will try to keep up with creating these devlogs to chronicle the journey, for nothing else so that I have something to look back on when I am done with this project.
Feel free to follow along, and have a great rest of your day,
deno
Files
Get Exploding Pixels
Exploding Pixels
Deck-Builder, Bullet-Hell, Arcade Fun
Status | In development |
Author | deno |
Genre | Action |
Tags | 2D, Arcade, Bullet Hell, Deck Building, Singleplayer |
More posts
- Exploding Pixels Dev-Blog 3Dec 26, 2023
- Exploding Pixels Dev-Blog 2Dec 11, 2023
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